Games Programmer and QA
Passionate developer looking for work in the games industry
Out of Our Depths is a short first-person survival horror created in Unity, playing on the thalassophobia tropes of the genre as well as the environmental storytelling of the genre's origins.
This game was created by students from the University of Lincoln for a Team Software Engineering Project. My role as a programmer, marketing and project lead helped me better understand workflow and team management.
Welcome to the depths...
You play as a researcher working at a government facility near the outskirts of the pacific. Calamity strikes. You fall 2000 feet deep, reality morphs, questions arise, and the darkest depths hold the most horrid truths. Can you survive?
My Final Year Graduate Dissertation:
Analysis and Implementation of Narrative Dialogue Engines Used in Procedurally Generated Games
Using Python, Tensorflow and OpenAI to create dialogue and descriptions for in-game items in a variety of RPGs designed around procedural level design.